Obliterate (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a small glass pane)|
Upon touching the creature, they are forced to weather an assault on all senses. They must make three saving throws, either Strength, Dexterity, and Constitution, or Intelligence, Wisdom, and Charisma. On a failure, they are subjected to the following effects.
- Strength and Intelligence. On a failure, they take 10d6 force damage, and are knocked prone, unable to stand up for the next minute
- Constitution and Wisdom. On a failure, they take 10d6 lightning damage, and have disadvantage on attack rolls and concentration checks for the next minute.
- Dexterity and Charisma. On a failure, they take 10d6 thunder damage, and all damage they deal is halved for the next minute.
Should they fail all three saving throws, they are immediately obliterated, them and everything they are wearing are reduced to nothing, not even ashes. No trace remains.