Supremacy (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a syringe of some sort)|
A deep black ray surges from your fingers as it hones in on your target. They must make a saving throw, for a score of your choice. On a failure, they lose 3d6 points in that score to a minimum of one, and you gain the same amount, to a maximum of 30. When the spell ends, at the start of your turn, you lose one point in that score and return it to the creature it was taken from, and do so every turn until they regain all of their lost score.
At Higher Levels When cast at 9th level, increase the drain to 5d6.