Hashnad's Shadowy Tendrils (5e Spell)

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Hashnad's Shadowy Tendrils
3rd-level Illusion
Casting time: 1 action
Range: Self (60-foot cone)
Components: S,M (A small jar of black powder)
Duration: Concentration, 1 minute

You conjure a swarm of illusory tentacles to blind and confuse your foes. Creatures of your choice within a 60ft cone must make a Wisdom saving throw or take 3d6 psychic damage and become blinded for the duration. Creatures blinded in this manner become incapable of discerning friend from foe, and take an additional 1d6 psychic damage at the start of their turns. At the end of each of their turns, each target may make an additional Wisdom saving throw. On a success, the spell ends on that target.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial psychic damage and the additional psychic damage both increase by 1d6 for each slot level above 3rd.

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