Lockhart's Fireball (5e Spell)

From D&D Wiki

Jump to: navigation, search
Lockhart's Fireball
3rd-level Evocation
Casting time: 1 action
Range: 30 feet
Components: VSM (a ruby worth 100 gold pieces)
Duration: Instantaneous

You create a hand-sized ball of flames which one may throw at others. You throw it in a 30 foot line, however, if it collides with something, whether creature or object, it bounces. It travels in a new 30 foot line, in a random direction. If it ever travels the full distance without bouncing, or bounces five time, the fireball disappears.

If this fireball bounces off something, they must make a Dexterity saving throw. On a failed save, they take 3d6 fire damage and 2d4 force damage. On a successful save, they take half damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, all damage increases by 1d6 and the bounce count increases by 1 for each level of the spell slot.

(one vote)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!