Lockhart's Fireball (5e Spell)
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|Casting time:||1 action|
|Components:||VSM (a ruby worth 100 gold pieces)|
You create a hand-sized ball of flames which one may throw at others. You throw it in a 30 foot line, however, if it collides with something, whether creature or object, it bounces. It travels in a new 30 foot line, in a random direction. If it ever travels the full distance without bouncing, or bounces five time, the fireball disappears.
If this fireball bounces off something, they must make a Dexterity saving throw. On a failed save, they take 3d6 fire damage and 2d4 force damage. On a successful save, they take half damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, all damage increases by 1d6 and the bounce count increases by 1 for each level of the spell slot.