Flame Step (5e Spell)
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|Casting time:||1 action|
|Range:||90 feet (10-foot sphere)|
You teleport yourself to an unoccupied space you can see within range. When you appear in that space, flames erupt, scorching the surrounding area. Each creature other than you within a 10-foot radius sphere of your destination must make a Constitution saving throw, taking 4d10 fire damage on a failed save, or half as much damage on a successful one.
You can bring along objects as long as their weight doesn’t exceed what you can carry.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.