Dragon Meteor (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a faceted diamond worth at least 150 gp)|
You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower. The beam fills a cylinder with a radius of 5 feet and a height of 10 feet centered on a point on the ground exactly 5 feet away from you horizontally. Each creature in this area must make a Constitution saving throw. A creature takes 5d6 fire damage and 5d6 radiant damage and is blinded until the end of your next turn on a failed save, or takes half as much damage and isn't blinded on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, either the fire damage or the radiant damage (your choice, but only one) increases by 1d6 for each slot level above 5th.