Bone Pile (5e Spell)

From D&D Wiki

Jump to: navigation, search
Bone Pile
4th-level Necromancy
Casting time: 1 action
Range: 120 feet
Components: Concentration
Duration: Up to three minute

You choose one pile of bones within sight, and reanimate them into a new skeletal form no more than 6 feet in size. (for instance, like a serpent, or a hand.) The creature/ object has 3d10+level hit points, and a movement of 30 feet. The creature deals 5d8 bludgeoning and 1d4 piercing damage on hit. The spell ends if the creature/ object's hit points drop to 0 or the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may target one more aditonal pile of bones to take on a larger form or multiple forms. Increased size by 1 foot and bludgeoning damage is increased by 1d8 for every slot above the 4th level.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors