Magic Warhead (5e Spell)
From D&D Wiki
|Casting time:||1 action|
You create one large glowing dart of magical force. The dart hits a creature of your choice that you can see within range, dealing 2d6 force damage and 2d6 thunder damage without fail. The dart then explodes: each creature within 30 feet of the target must make a Dexterity saving throw, taking the same damage on a failed save.
Any effect that would stop a magic missile also stops a magic warhead.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, it deals an additional 1d6 force damage and 1d6 thunder damage for each slot level above 3rd.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard