Otherworldly Tendrils (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (drop of acid)|
You conjure squirming tendrils from the Far Realms to attack a target within range. Make a ranged spell attack. On a hit, the target takes 2d4 acid or necrotic damage. This damage can only be healed magically, like through the usage of a spell or a racial/class feature. If it's not healed with either, it won't be cured.
At Higher Levels. this spells damage increases by 1d4 once you reach 5th level (3d4), 10th level (4d4), and 17th level (5d4).