Tri-Disaster (5e Spell)
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|Casting time:||1 action|
|Range:||120ft. (35ft radius)|
You invoke three spheres of varying energy types to manifest above a designated area with a chant. A single command brings them down to bear on the targeted area and every creature within 35 feet must make a Dexterity save or take 3d8 of three damage types of your choice. A successful saving throw halves damage taken. The designated damage types must be one your character has affinity with; I.E. from spells you already know, your race, your class, et-cetera.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage of each designated type increases by 1d8 per level above 4th.