Zone of Power (5e Spell)

From D&D Wiki

Jump to: navigation, search
Zone of Power
6th-level evocation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a small quartz sphere worth at least 100 gp, and an acorn or a few pieces of wheat chaff)
Duration: Concentration, up to 1 minute


You create a zone of slightly bluish energy that suffuses an area you can see. Choose a 15-foot cube within the spell's range that you can see. That area takes 4d6 force damage at the start of each of your turns. Creatures within the area must make a Dexterity saving throw, taking full damage on a failed save, or half as much damage on a successful one. You may use a bonus action on your turn to move the zone up to 15 feet.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, increase the damage by 1d6 for each slot level above 6th.



Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors