Arthur's Infinite Inferno (5e Spell)

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Arthur's Infinite Inferno
9th-level Evocation (ritual)
Casting time: 10 minutes
Range: 100 feet
Components: V, S, M (A tear from the caster, a tear from the caster's loved one, ruby and topaz studded golden amulet worth at least 8,000 gold pieces, a pit fiend's horn, all of which the spell consumes)
Duration: Instantaneous


The caster of the spell holds a container carrying their own tear in one hand and another carrying their loved one's tear in the other as they speak an ancient chant lost to the ages. When the chant is over, the caster's soul is destroyed, preventing them from being resurrected via any means other than a Wish Spell, and nuking everything in a 100 feet radius in the process.

Creatures within a 5 to 10 feet radius must make a Constitution save, taking 9d12 fire damage and 9d12 force damage on a failed save, or half as much on a success. Creatures within a 10 to 30 feet radius must make a Constitution save, taking 7d10 fire damage and 7d10 force damage on a failed save, or half as much on a success. Creatures within a 30 to 100-foot radius must instead make a Dexterity save, taking 5d8 fire damage and 5d8 force damage, or half as much on a success. Additionally, creatures that fail their saves against this spell catch on fire, suffering 1d10 fire damage at the start of each turn until they use an action to put out the fire and creatures who are reduced to 0 hit points by this spell are turned to ash.


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