Flowing Undead Wrath (5e Spell)

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Scales.png This page is of questionable balance. Reason: Strictly better thunderwave with an arguably better saving throw for most creatures. This spell is also by far the best 1st level damaging spell a warlock has. Also, why can this be cast as a ritual?


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Flowing Undead Wrath
1st-level Necromancy
Casting time: 1 action
Range: Self (15-foot cube)
Components: V, S, M (a vial of blood)
Duration: Instantaneous


You raise tortured souls from some forsaken source. All creatures within 15 feet of you must make a Wisdom as tortured souls and spoiled blood inexplicably spurt out from the ground. On a failed save, the creature takes 2d4 necrotic or psychic damage, your choice as to which damage type is dealt and is inhabited by a soul, taking 1d4 of the chosen damage until it moves 30ft from the caster. On a successful save, the creature takes half damage. Whatever the outcome of the saving throw, all creatures except for yourself are left drenched in blood.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage from both effects increases by 1d4 for each spell slot above 1st level.


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