Daunting Volt Blade (5e Spell)

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Daunting Volt Blade
Evocation cantrip
Casting time: 1 action
Range: 5 feet
Components: V, S, M (a melee weapon worth at least 1 sp)
Duration: 1 round


As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and the target becomes imbued with electric energy. If by the end of the target's next turn it hasn't moved from its space, it takes 1d6 lightning damage.

At Higher Levels. At 5th level, the melee attack deals an extra 1d6 lighting damage to the target, and the damage the target takes for not moving increases to 2d6. Both damage rolls increase by 1d6 at 11th level and 17th level.

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