Imbue Harmlessness (5e Spell)

From D&D Wiki

Jump to: navigation, search
Imbue Harmlessness
5th-level transmutation
Casting time: 1 action
Range: Touch
Components: V, S, M (a silk rag worth 100 GP)
Duration: Concentration, up to 1 minute


You attempt to remove a creature's ability to cause physical harm. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails, it cannot take the Attack action until the spell ends.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.


Back to Main Page5e HomebrewSpellsSorcerer Back to Main Page5e HomebrewSpellsWarlock Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors