Crystal Release (5e Spell)

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Crystal Release
2nd-level Conjuring
Casting time: 1 action
Range: Self (circle with 10ft radius)
Components: S, V, M (A handful of purple glintstone shards)
Duration: 6 seconds

By thrusting the caster’s arcane focus upwards, a small rift opens above the caster’s head which rains down with purple glintstone shards. Each creature within the range of the spell must make a dexterity saving throw. On a failed save, the target takes 2d6 piercing damage, on a successful save, the target takes half. If a creature enters the range of the spell (while it is lingering) for the first time, it must make the same saving throw. If a creature ends its turn inside the range of the spell, it takes 1d4 piercing damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage from ending a turn in the range of the spell increases by 1d4 piercing damage and the initial hit increases by 1d8 piercing damage per level.

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