Wave of Time (5e Spell)

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Wave of Time
7th-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute


Waves of temporal energy erupt from an area within range, slowing creatures down or even more if closer to the center. Each creature in a 20-foot radius must make a Intelligence saving throw. On a failed save, a creature is affected by the tides depending on how close they are to the center of the spell radius (see below). At the end of each turn, a creature can make an Intelligence saving throw to be unaffected by the spell. On a save, or when the spell ends, the creature cannot be affected by the spell for the next 24 hours.

Effectiveness:

30ft: Speed is reduced by 10ft and the creature may take an action or bonus action, but not both.

15ft: Speed is reduced by 15ft and the creature may take an action or bonus action, but not both. They also have disadvantage on Dexterity saving throws.

5ft: Speed is reduced by 20ft and cannot take actions or reactions, only bonus actions. They also have disadvantage on Dexterity saving throws.

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