Flay (5e Spell)

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Flay
9th-level necromancy
Casting time: 1 action
Range: Touch
Components: V, S, M (A black diamond worth at least 500 gp, consumed)
Duration: Concentration, up to 1 minute

You enchant a melee weapon that deals piercing damage and that you are proficient in. The weapon becomes imbued with necrotic energy. When you make a successful melee attack with the weapon, you can activate the spell on the target as a reaction. Once activated, the spell lasts for the duration or until you lose concentration.

While the weapon is embedded in the target, it takes an additional 6d6 necrotic damage at the start of each of its turns. The target can attempt to remove the weapon by making a Strength saving throw (DC equal to your spell save DC). If the target succeeds, the spell ends. If the target fails, it takes an additional 6d6 necrotic damage as the weapon is removed.

Additionally, while the spell is active, the target has disadvantage on all attack rolls, ability checks, and saving throws. The target is overwhelmed by pain, causing its actions to be hindered and its focus to waver.

This spell cannot effect constructs, undead, or creatures without skin.

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