Eradication Flame (5e Spell)
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|Casting time:||1 action|
|Range:||Self (120-foot line)|
|Components:||V, S, M (ruby dust worth at least 500 gp)|
You create a large, unstable white flame in the palm of your hand that flickers for only a moment before blasting into a 120-foot-long, 5-foot wide beam. Each creature in this beam must succeed on a Dexterity saving throw or take 6d6 fire damage and 6d6 force damage. A creature who takes this fire damage without resistance is ignited for an extra 4d6 fire damage. An ignited creature takes this extra fire damage at the end of each of its turns until uses an action to put out the flame, if an adjacent creature uses such an action, if the flame is put out by water or wind, if the target takes cold damage, or if this spell ends.