Minor Summoning (5e Spell)
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|Casting time:||1 Action|
|Components:||V, S, M (a drop of honey)|
You gain the service of a summon, a spirit that takes an animal form you choose: bat, badger, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the summon has the statistics of the chosen form, though it is a fey instead of a beast.
Your summon acts independently of you, but it always obeys your verbal commands. In combat, it rolls its own initiative and acts on its own turn. A summon can't attack, help or use an object, but it can take other actions as normal.
When the summon drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
If you are reduced to 0 hit points or you use an action to do so, you can permanently dismiss your summon.
You can't have more than one summon at a time. If you cast this spell while you already have a summon, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your summon transforms into the chosen creature.
The spell creates an additional summon when you reach higher levels: Up to two summons can be conjured at 5th level, three summons at 11th level, four summons at 17th level. You can choose to conjured each summon separately or all at once and each summon can be a different creature when you do so.