Void Rupture (5e Spell)
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|Casting time:||1 action|
You thrust out your hands crossed over one another, tearing directly into the aether along the direction you are facing.
Creatures in a 30 foot line must make a Dexterity saving throw, taking 3d8 force damage on a failure, or half as much on a success. Creatures that fail the saving throw are knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, this spell deals an additional 1d8 force damage for every level above 3rd.