Elemental Wrath (5e Spell)
From D&D Wiki
|Casting time:||1 action|
You unleash a powerful burst of energy. Choose cold, fire, lightning, or thunder damage. Each creature in a 60-foot radius of you must make a dexterity saving throw. A creature takes 10d8 damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.