Blood Minion (5e Spell)
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|2nd-level Necromancy (ritual)|
|Casting time:||1 Action|
|Components:||Tiny-Small Corpse from a previously living being|
|Duration:||Up to 1 hour|
Upon casting the spell, the corpse of the monster will morph into a hovering meat ball the size of a ribcage, similar in appearance to the Blood Minion in Guild Wars 2. You wil use the stat block below to determine its Hit Points and AC, as well as stats:
Medium undead, any alignment
Blood Drain/Infuse Ranged Spell Attack/Heal, your spell attack modifier to hit, reach 30 ft. Hit: 4 (1d8) necrotic damage. The monstrosity has a healing pool of 25 Hitpoints + The casters Intelligence Modifier. as a bonus action the Monstrosity can transfer a Number equal to how much Hitpoints it has stored.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, it will deal an additional 1d8 dmg and the healing pool will increase by 10.