Blood Minion (5e Spell)

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Blood Minion
2nd-level Necromancy (ritual)
Casting time: 1 Action
Range: Touch
Components: Tiny-Small Corpse from a previously living being
Duration: Up to 1 hour


Upon casting the spell, the corpse of the monster will morph into a hovering meat ball the size of a ribcage, similar in appearance to the Blood Minion in Guild Wars 2. You wil use the stat block below to determine its Hit Points and AC, as well as stats:

Medium undead, any alignment


Armor Class 13
Hit Points 10
Speed 0 ft., 30 ft.(Hovering)


STR DEX CON INT WIS CHA
1 (-5) 17 (+3) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Damage Immunities bludgeoning, piercing, and slashing damage from Nonsilvered attacks
Senses passive Perception 10
Languages


ACTIONS

Blood Drain/Infuse Ranged Spell Attack/Heal, your spell attack modifier to hit, reach 30 ft. Hit: 4 (1d8) necrotic damage. The monstrosity has a healing pool of 25 Hitpoints + The casters Intelligence Modifier. as a bonus action the Monstrosity can transfer a Number equal to how much Hitpoints it has stored.




At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, it will deal an additional 1d8 dmg and the healing pool will increase by 10.

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