Destructive Teleport (5e Spell)
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|Casting time:||1 action|
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination within your line of sight. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. Each teleporting creature (or the target object) appears 1 mile in the air above the destination and starts falling to the ground at incredible speeds. 1 round after the spell is cast, each teleported creature (or the target object) lands with an earth-shattering, explosive impact. Creatures or objects teleported by the spell are protected from its effects and take no damage; however, each creature within 60 feet of the point you chose must make a Dexterity save or take 20d6 bludgeoning damage and be pushed 30 feet away from the creature or object and knocked prone. On a successful save, a creature takes half damage and isn't pushed or knocked prone. All ground within 60 feet of the point becomes difficult terrain until it is cleared of rubble.