Aetheric Aura (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (A diamond worth 500gp set in a magnet)|
|Duration:||Concentration, up to 1 minute|
You stretch out your hands as energy begins to permiate the air. Allied creatures within 20 feet of you gain the following benefits, until they leave or the spell ends.
- Their AC increases by 1.
- They have a +1 to all saving throws they make.
- When they make a saving throw that would cause them to take half damage on a success, they instead take no damage.
Additionally, as an action while this spell persists, you can force any number of creatures in range to make a Wisdom saving throw, taking 2d6 force damage on a failure.