Mind Control (5e Spell)

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Mind Control
7th-level Enchantment
Casting time: Instantaneous
Range: 100 feet
Components: V, S, M (A tiara of metal and magically infused crystals, worth at least 1000 gp)
Duration: Concentration, up to 1 hour

You can try to control the mind of target within range. The target must make a Wisdom saving throw. On a failure, you take total control over the mind of your target, making him nothing more than a mindless puppet. On a success, the target resists your efforts to mind control it, and you can’t attempt to do it again for 24 hours. For the duration, the target is considered stunned, only acting under your commands. You can use your action to command the the creature. The target then use its reaction to take one of the following actions: Dash, Disengage, Dodge or Help action, an Object Interaction or a single attack.

You can, as an action, deepen your control over the target. While doing so, you see through the target's eyes and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own Senses. While in this state, you can choose to either take an action from your's or from your target position, using any ability or trait containing in its statblock, but using your proficiency bonus. Movements, bonus actions and reactions are taken independently for you and for the mind controlled target.

When controlling the mind of a creature with a different type of yours, the target can make the saving throw with advantage.

When this spell finishes, you suffer one level of exhaustion, due to the tiring nature of controlling two minds at the same time.

(3 votes)

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