Flareball (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a pinch of powdered succotash and cayenne)|
You create two balls of fire that hurl toward targets within range. You can hurl them at one target or 2.
Targets must make a Dexterity saving throw for each ball. A target takes 3d6 fire damage from each ball on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage for each ball increases by 1d6 for each slot level above 2nd.