Tidal Front Calamity (5e Spell)

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Tidal Front Calamity
9th-level Evocation (ritual)
Casting time: 18 second (3 rounds)
Range: Self (3281-foot diameter sphere)
Components: V, M (a sword with a gemstone worth 600,000 GP imbedded in it, and 523,675,434,200 liters of water(salt) which the spell consumes)
Duration: Concentration, up to 1 minute


During the first 2 turns the caster gathers the water in a large and compacted ball in front of them. on the third turn the caster cuts the ball in half with the sword (as mentioned in the spell components) causing the ball to split into two hemispheres that release to their full size and spin in two different directions. every creature (except the caster) that is in the area must make a strength saving throw against the caster's spell save DC. on a failed save the creature is pulled 30ft toward the center of the hemispheres, is stunned and takes 10d6 force damage. on a successful save they take half damage from the spell that turn and are not moved or stunned. if the creature is in the area of the spell AND is in a area where they are in both hemispheres (such as the center) the creature makes the strength save with disadvantage and takes 10d8 force damage instead of the 10d6. whilst the spell is active the spell caster cannot be moved from the position they were in when they started casting except from a wish spell or divine intervention. creatures attacking the caster have advantage. This spell is not affected by any affects that would stop it from hurting allies. the caster takes one level of exhaustion after the spell ends unless it was stopped before the first two rounds after splitting the water ball.


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