Flesh to Jelly (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a cube of gelatin)|
|Duration:||Concentration, up to 1 minute|
You attempt to turn one creature that you can see within range into jelly. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, the creature has its speed halved for the duration as its flesh begins to become semi-solid. On a successful save, the creature isn't affected and the spell ends.
A creature slowed by this spell is subject to a Constitution saving throw at the end of each of its turns. If it successfully saves against this saving throw three times during the duration, the spell ends. If it fails this saving throw three times during the duration, it is turned to jelly until the spell ends. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
A creature turned to jelly has a speed of 10 feet, unless its speed is normally less than 10 feet. It gains immunity to slashing damage, and its AC becomes 8. It if is not wearing armor, it can squeeze through spaces as narrow as 1 inch without squeezing. All of its weapon attacks deal half damage.
If you maintain your concentration on this spell for the entire possible duration, the creature is turned to jelly until the effect is removed by the greater restoration spell or similar magic.