Asphyxiate (5e Spell)

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Asphyxiate
2nd-level
Casting time: 1 action
Range: 60
Components: V, S
Duration: Concentration, up to 1 minute


Shadowy tendrils extend from your hand and wrap around your target, and they must succeed on a DEX save to avoid it. On a failed save, the tendrils wrap around them and you can choose whether to strangle or ensnare them. If you choose to strangle them, they take 1d6 force damage per turn. If you ensnare them they become grappled. The target must make a CON save to break free at the beginning of every one of their turns.

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