Cold Flame (5e Spell)
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|Casting time:||1 action|
You summon a sphere of cold blue fire in the palm of your hand and hurl it at an enemy. Make a ranged spell attack against a target within range. On a hit the target takes 2d8 cold damage and is engulfed in cold blue flames. At the start of each of its turns until the spell ends the target must make a Constitution saving throw. On a failed save the creature takes 1d8 cold damage and has its movement speed reduced by 10 feet. On a success the spell ends on the creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the blue flames deal an additional 1d8 cold damage every turn for every slot level above 2nd.