Cold Flame (5e Spell)

From D&D Wiki

Jump to: navigation, search
Cold Flame
2nd-level Evocation
Casting time: 1 action
Range: 150 feet
Components: V, S
Duration: 1 minute

You summon a sphere of cold blue fire in the palm of your hand and hurl it at an enemy. Make a ranged spell attack against a target within range. On a hit the target takes 2d8 cold damage and is engulfed in cold blue flames. At the start of each of its turns until the spell ends the target must make a Constitution saving throw. On a failed save the creature takes 1d8 cold damage and has its movement speed reduced by 10 feet. On a success the spell ends on the creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the blue flames deal an additional 1d8 cold damage every turn for every slot level above 2nd.

(one vote)

Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!