Animate Skeleton (5e Spell)

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Scales.png This page is of questionable balance. Reason: This spell is too weak at low levels as it effectively a weaker version of the 3rd level spell animate dead. Perhaps a much stronger skeleton could be created instead(around CR 4 power level)? Either way, upcasting this spell to 8th level is also far too strong as it is an effect that you can't save from that deals a total of 600d8 piercing damage for the whole duration.

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Animate Skeleton
5th-level Necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S, M (Small gem worth 100gp, which the spell consumes)
Duration: Concentration, up to 1 minute

The caster attempts to animate a skeleton for up to 1 minute and the spell wears off after the duration and the skeleton crumbles and falls apart.

The caster can give commands to the animated skeleton (no action required), while the skeleton is animated the caster has a telepathic link with the skeleton.

Uses the Skeleton stat block from the monster manual without the sword or bow actions, unless if they pick up or are given the weapons.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher

When cast at 6th Level: The duration of the spell is increased to 10 minutes.

When cast at 7th level: You can attempt to animate a skeleton while it is still inside the body a target, giving limited control and can still perform commands, movement is halved for the target, the target can contest strength against the skeletons strength to regain control of the body for 1 turn.

When cast at 8th level: The duration is increased to 1 hour, the skeleton can easily control a target, providing disadvantage to attack rolls, the skeleton can also attempt to free itself of its own host, the target creature takes 1d8 piercing damage until the creature is dead and the skeleton can free itself.

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