Lingering Flame (5e Spell)

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Lingering Flame
3rd-level Evocation
Casting time: 1 action
Range: 30 feet (10-foot radius)
Components: V,S,M (a pinch of soot or charcoal)
Duration: Concentration, up to 1 minute

You evoke a fist-sized sized orb of fire in the air at a point within range. When a creature moves within 10 feet of it or begins its turn within that distance, the orb explodes: All creatures within 10 feet of the orb must make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a success. The orb's explosion spreads around corners.

If the spell ends or is dispelled before the ball detonates, it instead harmlessly vanishes.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot above 3rd.

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