Runic Blink (5e Spell)
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|Casting time:||1 bonus action|
You Instantly blink from one location to another, teleporting to the location of an, already placed, Arcane Runes (5e Spell) within 60ft. You do not need to see the location only know where it is. This also uses up the arcane rune and it is destroyed as you arrive at the new location. If that location does not have at least 5 feet of space for you to appear in the teleport fails and you remain where you are. You can also choose to send another friendly willing creature to the location of an Arcane Runes (5e Spell) by channelling you energy through them instead of yourself. You need to be touching the creature for a full turn. If at the beginning of your next turn you are still touching the creature it teleports to the desired location and your turn then commences, otherwise if you are not touching them the spell fails.
At Higher Levels. When you cast this spell using a spell slot of 5th level. You can expend your additional arcane energy to forcefully make a small space available in the location making the teleport a guaranteed success. The space created is not destructive and therefore can not cause damage but instead creates an artificial pocket that only stretches the area. After you leave the pocket it collapses.
Also see spell Arcane Runes (5e Spell)