Force Beam (5e Spell)

From D&D Wiki

Jump to: navigation, search
Force Beam
3rd-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V,S
Duration: Concentration, up to 1 minute


A brilliant beam of pure energy shoots from your hand towards a target within range. If the target fails a Dexterity saving Throw, it takes 4d10 Force damage. Success means the target only takes half damage.

This spell automatically destroys a Medium or smaller nonmagical object. If the target is a Large or larger object, this spell drills through a 5-foot-cube portion of it. A magic item is unaffected by this spell.

Special This spell can be cast as a reaction if you are within 30 feet of an intended target of a similar spell cast by an enemy magic user. If cast in this fashion, the opposed spells impact each other in glorious display midway between the two spellcasters. Immediately, and on each successive round thereafter that both magic users maintain concentration, each makes an opposed damage roll. Whichever one rolls highest damage moves the point of impact 10 feet towards his opponent.

The spell ends if you use your action to do anything else. You may move freely while maintaining the spell, but the point of impact, if in contest, follows you. Your movement can only shorten the distance between you and the point of impact, never lengthen it.

Anything unfortunate enough to be at the point of impact between the two spellcasters must make Dexterity saving throws as normal. All creatures within 5 feet of the point of impact must also make a Dexterity saving throw, but only against 2d10 Force damage. Again, success means half damage is taken.

At Higher Levels. When you cast this spell using a spell slot of 4 or higher, damage to the primary target increases by 1d10 for each slot level above 3rd.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!