Awaken Ooze (5e Spell)

From D&D Wiki

Jump to: navigation, search
Awaken Ooze
8th-level transmutation
Casting time: 8 hours
Range: Touch
Components: V, S, M (a black sapphire worth at least 5,000 gp)
Duration: Instantaneous


You grant sentience to an ooze. After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller ooze. The target must have an Intelligence of 3 or less. The target gains an Intelligence of 10, and loses its immunity to the charmed and frightened conditions. The target also gains the ability to speak one language you know.

The awakened ooze is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.


Back to Main Page5e HomebrewSpellsWizard
Back to Main Page5e HomebrewSpellsSorcerer

Home of user-generated,
homebrew pages!