Riddle's Rumble (5e Spell)
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2nd-level Dunamancy | |
Casting time: | 1 action |
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Range: | 30ft |
Components: | S, V, M (small iron anchor pendant) |
Duration: | Concentration, up to 1 minute |
Once per turn, when the empowered creature uses half its movement to perform a jump in place they land with force. All creatures within a 10ft. radius must make a Strength saving throw or take 1d10 magical bludgeoning damage and are knocked prone. On a success the creature takes half damage and is not knocked prone.
At Higher Levels. When you cast this spell using a spell slot of Xth level or higher the damage increases by 1d10 per spell slot level. Additionally, if you cast this using a 4th level spell slot or higher the creature is immune from forced movement and being knocked prone.
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