Heat Shot (5e Spell)

From D&D Wiki

Jump to: navigation, search
Heat Shot
2nd-level conjuration
Casting time: 1 action
Range: 120 feet
Components: S, M (a small pebble)
Duration: Instantaneous

You hurl a molten rock, inflicting damage and melting even the strongest of armor. Make a ranged spell attack against one target in range. On a hit, the target takes 1d8 fire damage. If a hit target is wearing non-magical metal armor, it becomes damaged and the target suffers -1 AC. The target's armor is rendered useless after it reaches a -5 AC, and is destroyed beyond repair by normal means.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, it deals an additional 1d8 damage and causes affected armor to suffer an additional -1 penalty for each slot above 2nd.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: