Fiery Beam (5e Spell)
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|Casting time:||1 action|
|Components:||V,S,M(A small crystal sphere or lens worth at least 25 gp)|
|Duration:||Concentration, up to 1 round|
A burning 5-foot wide beam erupts from your casting implement and lances to a point of your choice that you can see within range. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw, taking 3d8 fire damage on a failed save, or half as much damage on a success. A creature killed by this spell is burned to a crisp.
As a bonus action on your turn, you can move the endpoint of the beam up to 90 feet to a new point within range, making the beam pass over the entire area in between. Any creatures caught within this swathe of movement must make a Dexterity saving throw to avoid the spell's damage.
If you move while concentrating on this spell, the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.