Spell Mine (5e Spell)

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Spell Mine
2nd-level conjuration
Casting time: 1 action
Range: Touch
Components: A hole in a ground
Duration: Instantaneous


You touch a hole within your reach and imbue it with a barely containable energy and bury it in the ground with one hand swipe. If a creature goes within 10ft of it, they must make a Dexterity saving throw DC or the creature triggers the trap and all creatures within 15ft take 3d10 force damage and must make a further Dexterity saving throw to avoid being knocked Prone and are pushed 10ft from the direction they came into range of for the mine to trigger. If another mine is in the radius of the past explosion are any other explosion the trap activates. As an action, you can dismiss the trap.


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