Nightmare Hex (5e Spell)

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Nightmare Hex
4th-level Enchantment
Casting time: 1 action
Range: Sight
Components: V
Duration: Special: Concentration
You look at a target and speak a command word, Cursing it. While the target is cursed.[edit]
  • Choose one ability when you cast the spell. The target has disadvantage on ability checks and saving throws made with that ability.
  • Your attacks and spells deal an extra 2d8 necrotic damage.
  • All allied PC's attacks and spells deal an extra 2d6 necrotic damage.
When casting as a 5th or higher level spell you can choose an additional creature to apply the hex to and choose one of the following effects to apply to the targets.[edit]
  • The target has disadvantage on attack rolls.
  • The target cannot Crit against you or an ally you specify.
  • The target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
  • The target becomes frightened of you for 1 minute, even if the target is immune to being frightened.
  • The creature who targets you with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect you from area of effect spells, such as the explosion of a fireball.

The spell ends if the user loses concentration, dies or goes unconscious, or a Remove Curse is applied to the target.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature without expending a spell slot.



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