Pillar (5e Spell)

From D&D Wiki

Jump to: navigation, search
Pillar
Transmutation cantrip
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous


You cause a pillar made of stone to burst from a place on the ground that you can see within range. The pillar is a cylinder that has a diameter of 3 feet and a height of up to 10 feet. You can alter the shape and direction of this pillar to come out at an angle or curve around a corner, but you do not have enough control to create fine details in it. You can use this pillar to attack a creature, forcing them to make a Dexterity saving throw or take 1d10 bludgeoning or piercing (your choice) damage. The pillar has 10 hit points and an AC of 10 and is capable of supporting a creature of size Large or smaller.

At Higher Levels. The spell creates more than one pillar when you reach higher levels: two pillars at 5th level, three pillars at 11th level, and four pillars at 17th level. You can stack these pillars to increase their total height by 10 feet per pillar stacked.


0.00
(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: