Blood Splatter (5e Spell)

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Blood Splatter
Conjuration cantrip
Casting time: 1 action
Range: Self (15-foot cube)
Components: V, S, M (a drop of your blood)
Duration: Instantaneous

You slit your palm and splatter boiling blood in a 15-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 1d8 fire damage.
When you cast this spell, you take 1d4 necrotic damage. This damage ignores resistance and immunity, and it can't be reduced or avoided by any means.

This spell's damage (including the damage dealt to you) increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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