Chronobleed (5e Spell)

From D&D Wiki

Jump to: navigation, search
Chronobleed
Transmutation cantrip
Casting time: 1 reaction
Range: Self
Components: S,M (a clock, worn anywhere on the body)
Duration: Until dismissed, or until user falls unconscious


"Everything, including your own blood, can be transformed into energy. In times of great need this can be used to gain some valuable seconds." Chronobleed immediately starts converting life force and blood into liquid time, fueling an excruciating time stop. Every move, every action drains life from the user, however, they can end the spell as they pleases. Unlike "Time Stop", this effect isn't cancelled when affecting someone outside of this ability.


Using an action costs 40% of the users max HP. (rounded up)

Using your ability to move costs 30% of the users max HP. (rounded up)

Using a bonus action costs 20% of the users max HP. (rounded up)

Interacting with an object or passing a turn costs 20% of the users max HP. (rounded up)




Back to Main Page5e HomebrewSpellsSorcerer

Home of user-generated,
homebrew pages!