Defender of Life (5e Spell)
From D&D Wiki
|This material is published under the OGL|
|Casting time:||1 action|
|Range:||Self (15-foot radius)|
|Duration:||Concentration, up to 10 minutes|
You radiate a field of protective magic out to a range of 15 feet, which preserves life. This area moves with you, centered on you. You and every nonhostile creature in range can't have its hit point maximum reduced, has resistance to necrotic damage, and has advantage on saving throws against both curses and disease.
Any living, nonhostile creature in this area that begins its turn with 0 hit points regains 1 hit point at the start of its turn.