Finger of Chaos (5e Spell)

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Finger of Chaos
1st-level Evocation
Casting time: 1 action
Range: 90 feet
Components: S, M (any kind of ring)
Duration: Instantaneous


You point your finger at a target in range and black flames emerge from the ground. The target must make a Constitution saving throw. On a failed save, the caster rolls a 1d10 and forces the target to take 2d8 damage of the type rolled, according to the table.

  • 1 - Acid
  • 2 - Cold
  • 3 - Fire
  • 4 - Force
  • 5 - Lightning
  • 6 - Necrotic
  • 7 - Poison
  • 8 - Psychic
  • 9 - Radiant
  • 10 - Thunder

At Higher Levels. When you cast this spell using a spell slot of 2th level or higher, the damage increases by 1d8 for each slot level above 1st.

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