Sanguine Mantle (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Components:||V, S, M (A finely crafted athame worth at least 50 GP and a vial of the caster's blood which is consumed upon casting)|
|Duration:||1 minute (Concentration)|
Upon casting, the target of this spell is enveloped in a fine crimson mist. For the duration of this spell, whenever a hostile creature first enters a space within 15 feet of your ward or starts their turn there, they must make a Constitution saving throw or take 5d6 necrotic damage and suffer disadvantage on the first attack roll they make before the end of their next turn. On a successful saving throw, the target takes half damage and does not suffer disadvantage on their next attack roll.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher the damage of this spell increases by 1d6 for every level of spell slot beyond 5th. For example, if cast as a 7th level spell, Sanguine Mantle would deal 7d6 necrotic damage.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard