Throw Pokeball (5e Spell)
From D&D Wiki
|This page is part of the Pokemon Sourcebook. Please refrain from making major edits to this page. If you wish to alter something on the page, or you see an error, please bring it up in the discussion section of this page. Minor edits such as fixing grammar and styling are encouraged.|
|Casting time:||1 action|
|Components:||Pokéball (Costs 10 go)|
You hurl a pokéball at a wild pokémon in attempt to capture it. Make an Animal Handling skill check. You may add 2 to your roll if the pokémon is poisoned, burning, confused, or restrained. If it is frozen, asleep you may add 3 to your roll.
The DC to catch a pokémon is equal to: 10 + pokémon’s Base CR + proficiency bonus + Remaining HP / 10 (rounded to nearest 1)
While you do not make an AC check, you must make an dexterity check with a DC of the pokémon who you are trying to capture dexterity check.
Note: Bonuses are added to your throw depending on which type of pokéball you use. See the item list for the different types of pokéballs.