Paradox Rift (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a pinch of matter)|
Make a melee spell attack against a creature you can reach. On a hit, a creature takes 1d6 necrotic damage as a paradox forms around them making them be briefly nonexistent. The damage must be cured magically. If it isn't cured with magic, it won't heal.
At Higher Levels. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).