Grum's Pop (5e Spell)
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|Casting time:||1 action|
Touch a non-magical simple or mundane lock(Doors, boxes, shackles, etc.). Choose to either lock or unlock the object.
Roll against your spell save with a d20. If equal to or lower than your spell save, the spell is successful. If you fail your spell save or roll a natural 20, the lock becomes damaged (the opposite of what you chose) and cannot be locked or unlocked without brute force or repair.
On a successful cast the lock either locks or unlocks, as you chose during casting of the spell, but becomes jammed and cannot be locked or unlocked again without repair.
If the lock was trapped and the trap had not been disarmed, the Pop spell will also set off the trap.
If the object has more than one lock within the same mechanism, or the lock is magical, or complex, the spell fizzles.
If the object has several separate simple or mundane locks, each lock may be cast upon separately.
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